2D arcade-style top-down shooter | Spring 2017


View this game on its Itch.io page, accessible here.

Space Ops was developed by a 6-person team at the University of Central Florida over the course of four weeks. 

For this project, I worked as the team’s primary 2D artist, producing the majority of the game’s 2D art assets ranging from character sprites, sprite animations, special effects, and environmental art. I also developed the game’s logo as well as promotional art for the game.

SpaceOps_Banner

Promotional image for the game

Melee EnemyBiped Enemyweapons_AssaultRifle_V2weapons_RocketLauncher_V2weapons_Shotgun_V2

Two enemy types and three player weapon sprites

Biped Enemy SpriteSheet

Sprite sheet for one of the enemy types

Level Art


◄ Return to Projects