2D arcade-style top-down shooter | Spring 2017
View this game on its Itch.io page, accessible here.
Space Ops was developed by a 6-person team at the University of Central Florida over the course of four weeks.
For this project, I worked as the team’s primary 2D artist, producing the majority of the game’s 2D art assets ranging from character sprites, sprite animations, special effects, and environmental art. I also developed the game’s logo as well as promotional art for the game.

Promotional image for the game





Two enemy types and three player weapon sprites
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Sprite sheet for one of the enemy types
Level Art
