3D Arcade-Style On-Rails Shooter | Spring 2018
View this game on its Itch.io page, accessible here.
Locus Flux was developed by a 14-person team over the course of 16 weeks at the University of Central Florida.
For this project, I worked as the team’s primary 3D modeler. I was responsible for modeling and UV mapping 3D models before handing them off to our texture artists who would create their materials.
During this project, I developed the majority of the buildings and skyscrapers that would be used to populate the game’s four levels:
I also developed various permutations of the game’s primary security drone enemy:
Toward the end of the project I was tasked with producing various marketing materials for the game. This included several types of marketing posters and banners, disc art, the game’s installation icon, as well as gameplay and marketing videos.

Marketing Poster

Box Art


Desktop Banner
