2D Twin-Stick Shooter | Fall 2017
View this game on its Itch.io page, accessible here.
Astro Bound was developed by a small 3-person team over the course of 16 weeks at the University of Central Florida.
On this project, I was the team’s lead artist, responsible for all of the game’s static 2D art as well as some of its animations. This included sprites, sprite animations, environment art, and marketing materials.

Promotional Poster


Player Ships









Enemy/Alien Ships

Shield Depletion Animation Sheet




Modular Level-Building Art
