2D Twin-Stick Shooter | Fall 2017


View this game on its Itch.io page, accessible here.

Astro Bound was developed by a small 3-person team over the course of 16 weeks at the University of Central Florida.

On this project, I was the team’s lead artist, responsible for all of the game’s static 2D art as well as some of its animations. This included sprites, sprite animations, environment art, and marketing materials. 

Promotional Background Downscaled

Promotional Poster

Ship - Primary V2MultiShip - Full

Player Ships

AlienShip1AlienShip2AlienShip3AlienShip4AlienShip5AlienShip6AlienShip7AlienBoss_TurretAlienBoss

Enemy/Alien Ships

Shield Break Animation v2

Shield Depletion Animation Sheet

Level1-Segment1

Level1-Segment2

Level1-Segment6

Level1-DestructibleBarrier

Modular Level-Building Art


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